30 lines
597 B
C#
30 lines
597 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class GlobalConfig {
|
|
private static GlobalConfig _instance;
|
|
public static string AppName = "T-VIR";
|
|
public static string AppVersion = "0.1";
|
|
public static string LastEditedDate = "02/11/2023 - 11:33";
|
|
|
|
public GlobalConfig()
|
|
{
|
|
if (GlobalConfig._instance == null)
|
|
{
|
|
this.Initialize();
|
|
}
|
|
}
|
|
|
|
public static GlobalConfig GetInstance()
|
|
{
|
|
return GlobalConfig._instance;
|
|
}
|
|
|
|
bool Initialize()
|
|
{
|
|
return true;
|
|
}
|
|
|
|
}
|