2024-02-02 09:14:28 +01:00

62 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
[System.Serializable]
public class Question
{
public string question;
public string[] answers;
public int good_answer;
public int type;
}
[System.Serializable]
public class Questions
{
public Question[] questions;
}
public class QuizzManager : MonoBehaviour
{
public GameObject LauncherScreen;
public GameObject GameScreen;
public GameObject Question1;
public GameObject Question2;
public GameObject Question3;
void Start()
{
LauncherScreen.GetComponent<Canvas>().enabled = true;
GameScreen.GetComponent<Canvas>().enabled = false;
Question1.GetComponent<Canvas>().enabled = true;
Question2.GetComponent<Canvas>().enabled = false;
Question3.GetComponent<Canvas>().enabled = false;
}
public void LaunchGame() {
LauncherScreen.GetComponent<Canvas>().enabled = false;
GameScreen.GetComponent<Canvas>().enabled = true;
}
public void LeaveQuizz() {
}
public void ToQuestion2() {
Question1.GetComponent<Canvas>().enabled = false;
Question2.GetComponent<Canvas>().enabled = true;
}
public void ToQuestion3() {
Question2.GetComponent<Canvas>().enabled = false;
Question3.GetComponent<Canvas>().enabled = true;
}
public void ToHome() {
LauncherScreen.GetComponent<Canvas>().enabled = true;
GameScreen.GetComponent<Canvas>().enabled = false;
}
}