T-VIR-901_EpiLeARn/Assets/ActiveScoppedElements.cs

284 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ActiveScoppedElements : MonoBehaviour
{
[Serializable]
public struct ObjectToInstantiate {
public List<String> elements;
public GameObject obj;
}
// Start is called before the first frame update
public TextAsset jsonFile;
public HashSet<String> actives = new HashSet<String>();
public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
public TextMeshProUGUI textToUpdate;
public TextMeshProUGUI objectInstantiateText;
/*public ObjectToInstantiate[] objectToInstantiates;*/
public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
public GameObject[] InformationObjs;
public GameObject[] DebugObjs;
public Button button;
void Start()
{
if (button != null)
{
button.onClick.AddListener(this.Center);
}
if (this.textToUpdate != null)
{
textToUpdate.text = "Scanner des Markers...";
}
}
public void AddScoppedElement(String name)
{
Debug.Log("Added " + name);
if (!actives.Contains(name))
{
actives.Add(name);
RefreshText();
RefreshAtom();
}
}
public void Center()
{
Debug.Log("Center called !");
foreach (var obj in InstantiatesObject)
{
Vector3 cameraPosition = Camera.main.transform.position;
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
obj.transform.position = position;
obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
obj.transform.rotation = cameraRotation;
}
}
private void RefreshText()
{
if (this.textToUpdate != null)
{
this.textToUpdate.text = String.Join(", ", this.actives);
}
}
static IEnumerable<string> GetPermutations(List<string> list)
{
if (list.Count == 1)
{
// Cas de base : une seule chaîne
yield return list[0];
}
else
{
// Récursion pour obtenir les permutations du reste de la liste
foreach (var item in list)
{
var remaining = new List<string>(list);
remaining.Remove(item);
foreach (var subPermutation in GetPermutations(remaining))
{
// Concaténer l'élément actuel avec les permutations du reste
yield return item + subPermutation;
}
}
}
}
private void DisableAllMarkerModel()
{
foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
{
o.SetActive(false);
DisableGameObjects.Add(o);
}
}
private void EnableAllMarkerModel()
{
foreach (var o in DisableGameObjects)
{
o.SetActive(true);
}
DisableGameObjects.Clear();
}
private GameObject FindGameObjectWithFormula()
{
var factory = MoleculeFactory.getInstrance(this.jsonFile);
Debug.Log("ACTIVES ELEMENTS:");
Debug.Log(this.actives);
foreach (var formula in GetPermutations(this.actives.ToList()))
{
Debug.Log("FORMULA: " + String.Join("", formula));
if (factory.hasMolecule(String.Join("", formula)))
{
return factory.createMolecule(String.Join("", formula));
}
}
return null;
}
private void RefreshAtom()
{
var objToFind = FindGameObjectWithFormula();
if (objToFind != null)
{
Vector3 cameraPosition = Camera.main.transform.position;
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
objToFind.transform.position = position;
objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
objToFind.transform.rotation = cameraRotation;
MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
if (meshRenderer != null)
{
float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
Debug.Log("SizeInDirection: " + sizeInDirection);
objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
}
Debug.Log("RefreshAtom(): Created " + objToFind.name);
objToFind.name = "[N] " + objToFind.name;
InstantiatesObject.Add(objToFind);
this.OnInstantiateObject(objToFind);
Debug.Log("Instantiate " + objToFind.name);
DisableAllMarkerModel();
} else {
foreach (var o in InstantiatesObject) {
Destroy(o);
OnDestroyObject(o);
}
InstantiatesObject.Clear();
EnableAllMarkerModel();
}
/*foreach (var objt in objectToInstantiates)
{
if (objt.elements.TrueForAll((s => actives.Contains(s))))
{
foreach (var objName in objt.elements)
{
var a = GameObject.Find("OBJ_" + objName);
if (a != null)
{
a.SetActive(false);
DisableGameObjects.Add(a);
}
}
// Obtenez la position de la caméra
Vector3 cameraPosition = Camera.main.transform.position;
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
var obj = MoleculeFactory.getInstrance(this.jsonFile).createMolecule("CO2");
obj.transform.position = position;
obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
obj.transform.rotation = cameraRotation;
Debug.Log("RefreshAtom(): Created " + obj.name);
obj.name = "[N] " + objt.obj.name;
InstantiatesObject.Add(obj);
this.OnInstantiateObject(obj);
Debug.Log("Instantiate " + obj.name);
}
else
{
var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
if (a != null)
{
Debug.Log("Destroy " + a.name);
InstantiatesObject.Remove(a);
OnDestroyObject(a);
Destroy(a);
foreach (var disableGameObject in DisableGameObjects)
{
disableGameObject.SetActive(true);
}
DisableGameObjects.Clear();
}
}
}*/
if (InstantiatesObject.Count > 0)
{
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
}
else
{
objectInstantiateText.text = "En attente...";
}
}
private void OnInstantiateObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(true);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(false);
}
}
private void OnDestroyObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(false);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(true);
}
}
public void RemoveUnscoppedElement(String elementName)
{
Debug.Log("Removed " + elementName);
actives.Remove(elementName);
RefreshText();
RefreshAtom();
}
void Update()
{
}
}