284 lines
9.2 KiB
C#
284 lines
9.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ActiveScoppedElements : MonoBehaviour
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{
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[Serializable]
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public struct ObjectToInstantiate {
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public List<String> elements;
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public GameObject obj;
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}
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// Start is called before the first frame update
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public TextAsset jsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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/*public ObjectToInstantiate[] objectToInstantiates;*/
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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public Button button;
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void Start()
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{
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if (button != null)
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{
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button.onClick.AddListener(this.Center);
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}
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if (this.textToUpdate != null)
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{
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textToUpdate.text = "Scanner des Markers...";
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}
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}
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public void AddScoppedElement(String name)
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{
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Debug.Log("Added " + name);
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if (!actives.Contains(name))
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{
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actives.Add(name);
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RefreshText();
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RefreshAtom();
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}
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}
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public void Center()
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{
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Debug.Log("Center called !");
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foreach (var obj in InstantiatesObject)
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{
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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}
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}
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private void RefreshText()
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{
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if (this.textToUpdate != null)
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{
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this.textToUpdate.text = String.Join(", ", this.actives);
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}
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}
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static IEnumerable<string> GetPermutations(List<string> list)
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{
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if (list.Count == 1)
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{
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// Cas de base : une seule chaîne
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yield return list[0];
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}
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else
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{
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// Récursion pour obtenir les permutations du reste de la liste
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foreach (var item in list)
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{
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var remaining = new List<string>(list);
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remaining.Remove(item);
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foreach (var subPermutation in GetPermutations(remaining))
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{
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// Concaténer l'élément actuel avec les permutations du reste
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
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return factory.createMolecule(String.Join("", formula));
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}
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}
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return null;
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}
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private void RefreshAtom()
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{
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var objToFind = FindGameObjectWithFormula();
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if (objToFind != null)
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{
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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objToFind.transform.position = position;
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objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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objToFind.transform.rotation = cameraRotation;
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MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
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if (meshRenderer != null)
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{
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float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
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Debug.Log("SizeInDirection: " + sizeInDirection);
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objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
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}
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Debug.Log("RefreshAtom(): Created " + objToFind.name);
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objToFind.name = "[N] " + objToFind.name;
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InstantiatesObject.Add(objToFind);
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this.OnInstantiateObject(objToFind);
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Debug.Log("Instantiate " + objToFind.name);
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DisableAllMarkerModel();
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} else {
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foreach (var o in InstantiatesObject) {
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Destroy(o);
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OnDestroyObject(o);
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}
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InstantiatesObject.Clear();
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EnableAllMarkerModel();
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}
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/*foreach (var objt in objectToInstantiates)
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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{
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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var obj = MoleculeFactory.getInstrance(this.jsonFile).createMolecule("CO2");
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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Debug.Log("RefreshAtom(): Created " + obj.name);
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obj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(obj);
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this.OnInstantiateObject(obj);
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Debug.Log("Instantiate " + obj.name);
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}
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else
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{
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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if (a != null)
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{
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Debug.Log("Destroy " + a.name);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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{
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disableGameObject.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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}
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}*/
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if (InstantiatesObject.Count > 0)
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{
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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}
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else
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{
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objectInstantiateText.text = "En attente...";
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}
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}
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private void OnInstantiateObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(true);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(false);
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}
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}
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private void OnDestroyObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(false);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(true);
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}
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}
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public void RemoveUnscoppedElement(String elementName)
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{
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Debug.Log("Removed " + elementName);
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actives.Remove(elementName);
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RefreshText();
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RefreshAtom();
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}
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void Update()
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{
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}
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}
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