149 lines
4.4 KiB
C#
149 lines
4.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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public class ActiveScoppedElements : MonoBehaviour
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{
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[Serializable]
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public struct ObjectToInstantiate {
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public List<String> elements;
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public GameObject obj;
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}
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// Start is called before the first frame update
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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void Start()
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{
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if (this.textToUpdate != null)
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{
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textToUpdate.text = "Scanner des Markers...";
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}
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}
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public void AddScoppedElement(String name)
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{
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Debug.Log("Added " + name);
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if (!actives.Contains(name))
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{
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actives.Add(name);
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RefreshText();
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RefreshAtom();
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}
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}
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private void RefreshText()
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{
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if (this.textToUpdate != null)
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{
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this.textToUpdate.text = String.Join(", ", this.actives);
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}
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}
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private void RefreshAtom()
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{
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foreach (var objt in objectToInstantiates)
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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{
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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else
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{
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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if (a != null)
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{
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Debug.Log("Destroy " + a.name);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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{
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disableGameObject.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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}
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}
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if (InstantiatesObject.Count > 0)
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{
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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}
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else
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{
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objectInstantiateText.text = "En attente...";
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}
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}
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private void OnInstantiateObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(true);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(false);
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}
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}
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private void OnDestroyObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(false);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(true);
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}
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}
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public void RemoveUnscoppedElement(String elementName)
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{
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Debug.Log("Removed " + elementName);
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actives.Remove(elementName);
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RefreshText();
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RefreshAtom();
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}
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void Update()
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{
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}
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}
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