T-VIR-901_EpiLeARn/Assets/TargetManager.cs
Nicolas 8f105732f7
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Ajout de la multitarget pour générer un préfab
2023-12-22 14:36:52 +01:00

32 lines
653 B
C#

using UnityEngine;
using Vuforia;
public class TargetManager : DefaultObserverEventHandler
{
public GameObject myModelPrefab;
GameObject mMyModelObject;
protected override void OnTrackingFound()
{
Debug.Log("Target Found");
// Instantiate the model prefab only if it hasn't been instantiated yet
if (mMyModelObject == null)
InstantiatePrefab();
base.OnTrackingFound();
}
protected override void OnTrackingLost()
{
Debug.Log("Target Lost");
base.OnTrackingLost();
}
void InstantiatePrefab()
{
Debug.Log("Instantiate...");
}
}