32 lines
653 B
C#
32 lines
653 B
C#
using UnityEngine;
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using Vuforia;
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public class TargetManager : DefaultObserverEventHandler
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{
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public GameObject myModelPrefab;
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GameObject mMyModelObject;
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protected override void OnTrackingFound()
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{
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Debug.Log("Target Found");
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// Instantiate the model prefab only if it hasn't been instantiated yet
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if (mMyModelObject == null)
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InstantiatePrefab();
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base.OnTrackingFound();
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}
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protected override void OnTrackingLost()
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{
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Debug.Log("Target Lost");
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base.OnTrackingLost();
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}
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void InstantiatePrefab()
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{
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Debug.Log("Instantiate...");
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}
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} |