add switchableencodeur

This commit is contained in:
Clement 2023-10-07 23:27:40 +02:00
parent 2c4e09a564
commit 700994a65c
2 changed files with 134 additions and 0 deletions

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#ifndef SWITCHABLEENCODEUR_H
#define SWITCHABLEENCODEUR_H
#include "Encoder.h"
class SwitchableEncodeur : public Encoder {
public:
/**
* @brief Construct a new Switchable Encodeur object
*
* @param pin1 ENCODER_DT
* @param pin2 ENCODER_CLK
* @param pinSW ENCODER_SW
* @param nbMenu nombre D'état du system
*/
SwitchableEncodeur(uint8_t pin1, uint8_t pin2, uint8_t pinSW, int nbMenu = 0);
/**
* @brief reset the menu
*/
void resetMenu();
/**
* @brief add one to the menu
*/
void addMenu();
/**
* @brief Get the Menu number
* @return int
*/
int getMenu();
/**
* @brief Get return the encodeur value
*
* @return int dernière valeur de l'encodeur
*/
int getValue();
/**
* @brief update the encodeur value
*
* @return true the value has changed
* @return false the value has not changed
*/
bool update();
/**
* @brief reset the encodeur value
*/
void resetValue();
static SwitchableEncodeur* getInstance();
private:
static SwitchableEncodeur* instance;
/**
* @brief menu actuel
*/
int menu;
/**
* @brief old position of the encoder
*/
int oldPosition = -999;
/**
* @brief nombre de menu
*/
int nbMenu;
};
#endif

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#include "../include/SwitchableEncodeur.h"
IRAM_ATTR void switchEncoder() {
SwitchableEncodeur::getInstance()->addMenu();
}
SwitchableEncodeur* SwitchableEncodeur::instance = nullptr;
SwitchableEncodeur::SwitchableEncodeur(uint8_t pin1, uint8_t pin2, uint8_t pinSW, int nbMenu): Encoder(pin1, pin2){
SwitchableEncodeur::instance = this;
this->menu = 0;
this->nbMenu = nbMenu;
pinMode(pinSW, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(pinSW), switchEncoder, RISING);//FIXME: maybe change to FALLING
this->oldPosition = -999;
}
void SwitchableEncodeur::resetMenu() {
this->menu = 0;
}
void SwitchableEncodeur::addMenu() {
this->menu++;
if (this->menu > this->nbMenu) {
this->menu = 0;
}
}
int SwitchableEncodeur::getMenu() {
return this->menu;
}
SwitchableEncodeur* SwitchableEncodeur::getInstance() {
return SwitchableEncodeur::instance;
}
bool SwitchableEncodeur::update() {
bool sortie = false;
long newPosition = this->read()/4;
if (newPosition != this->oldPosition) {
this->oldPosition = newPosition;
sortie = true;
}
return sortie;
}
int SwitchableEncodeur::getValue() {
return this->oldPosition;
}
void SwitchableEncodeur::resetValue() {
this->oldPosition = 0;
}