feat: ajout start led on led lib (#5)

This commit is contained in:
2023-10-22 00:34:20 +02:00
parent 470abe2804
commit 92943ff3e9
4 changed files with 42 additions and 22 deletions

View File

@ -11,7 +11,7 @@ public :
// Fonction pour allumer correctement les LEDs en fonction du Rotary
// Function to manage LEDs colors according to the Rotary
void actLed(int nb);
void actLed(int nb, int start = 0);
// Fonction qui renvoie le nombre de LEDs allumées
// Function that returns the number of LEDs lit

View File

@ -13,7 +13,7 @@ LedLib::LedLib(int pixelCount, int pixelPin, int bright){
// Fonction pour allumer correctement les LEDs en fonction du Rotary
// Function to manage LEDs colors according to the Rotary
void LedLib::actLed(int nb){
void LedLib::actLed(int nb, int start){
this->ledNb = nb;
// On éteint tout
@ -26,14 +26,18 @@ void LedLib::actLed(int nb){
// Boucle dans les LEDs
// Loop in LEDs
for (int i = 0; i < nb+1; i++) {
for (int i = start; i <= nb+start-1; i++) {
int j = i;
if(j > 24){
j -= 24;
}
// Une LED sur deux est blanche : heure entière, l'autre rouge pour 30m
// One LED out of two is white: whole hour, the other red for 30m
if (i%2 == 0) {
this->strip->setPixelColor(i-1, 255, 255, 255);
if (j%2 == 0) {
this->strip->setPixelColor(j, 255, 255, 255);
}else{
this->strip->setPixelColor(i-1, 255, 0, 0);
this->strip->setPixelColor(j, 255, 0, 0);
}
}
}

View File

@ -1,7 +1,13 @@
#include "../include/SwitchableEncodeur.h"
IRAM_ATTR void switchEncoder() {
SwitchableEncodeur::getInstance()->addMenu();
static unsigned long last_interrupt_time = 0;
unsigned long interrupt_time = millis();
// If interrupts come faster than 200ms, assume it's a bounce and ignore
if (interrupt_time - last_interrupt_time > 200){
SwitchableEncodeur::getInstance()->addMenu();
}
last_interrupt_time = interrupt_time;
}
SwitchableEncodeur* SwitchableEncodeur::instance = nullptr;
@ -42,6 +48,9 @@ bool SwitchableEncodeur::update() {
if (newPosition != this->oldPosition || this->menu != this->oldMenu) {
this->oldMenu = this->menu;
this->oldPosition = newPosition;
if(this->oldPosition < 0){
this->oldPosition = 0;
}
sortie = true;
}
return sortie;