Compare commits
10 Commits
807aa8c3c6
...
feature/At
Author | SHA1 | Date | |
---|---|---|---|
27ce4e14a8 | |||
9b7b156d7b | |||
f7a2cc4c88 | |||
cb0396e23c | |||
aca2898e8c | |||
1bf7031f32 | |||
5ca3d16a29 | |||
824a8fdbc6 | |||
c302d4c277 | |||
13c59458bb |
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8
Assets/script/Atome.meta
Normal file
8
Assets/script/Atome.meta
Normal file
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134
Assets/script/Atome/AtomeFactory.cs
Normal file
134
Assets/script/Atome/AtomeFactory.cs
Normal file
@ -0,0 +1,134 @@
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||||
using System;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class AtomeFactory : MonoBehaviour{
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||||
|
||||
public TextAsset jsonFile;
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||||
|
||||
private static AtomeFactory instance;
|
||||
|
||||
private AtomesInformation atomeInJson;
|
||||
|
||||
private Dictionary<string, AtomeInformation> AtomeDictionary;
|
||||
|
||||
public AtomeFactory(TextAsset jsonFile){
|
||||
AtomeFactory.instance = this;
|
||||
AtomeDictionary = new Dictionary<string, AtomeInformation>();
|
||||
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
|
||||
foreach (var atome in atomeInJson.atomes){
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||||
AtomeDictionary.Add(atome.symbol, atome);
|
||||
}
|
||||
}
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||||
|
||||
public static AtomeFactory getInstrance(){
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||||
if(AtomeFactory.instance == null){
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||||
Debug.LogError("no Json file");
|
||||
}
|
||||
return AtomeFactory.instance;
|
||||
}
|
||||
|
||||
public static AtomeFactory getInstrance(TextAsset jsonFile){
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||||
if(AtomeFactory.instance == null){
|
||||
AtomeFactory.instance = new AtomeFactory(jsonFile);
|
||||
}
|
||||
return AtomeFactory.instance;
|
||||
}
|
||||
|
||||
public AtomeInformation createAtome(string symbol){
|
||||
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||
Debug.LogError("Atome does not existe in json");
|
||||
return null;
|
||||
}
|
||||
AtomeInformation atome = AtomeDictionary[symbol];
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||||
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||||
return atome;
|
||||
}
|
||||
|
||||
public GameObject createAnimatedAtome(string symbol) {
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||||
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||
Debug.LogError("Atome does not existe in json");
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||||
return null;
|
||||
}
|
||||
AtomeInformation atomeinfo = AtomeDictionary[symbol];
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||||
GameObject Parent = new GameObject(atomeinfo.name);
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||||
int ElectronsNumber = atomeinfo.protons;
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||||
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||||
//Symbol
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||||
GameObject atome = CreateSymbolAnimation(atomeinfo);
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||||
atome.transform.parent = Parent.transform;
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||||
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||||
//Electrons
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||||
for (int i = 1; ElectronsNumber > 0; i++) {
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||||
int nbrElectronLayer = 2 * (i * i);
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||||
GameObject electrons = CreateElectronsAnimation(Mathf.Min(ElectronsNumber, nbrElectronLayer), (float)i);
|
||||
electrons.transform.parent = Parent.transform;
|
||||
ElectronsNumber -= nbrElectronLayer;
|
||||
}
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||||
//rajouter electron == protons
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||||
return Parent;
|
||||
}
|
||||
|
||||
private GameObject DrawCircle(float orbitRadius)
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||||
{
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||||
GameObject orbitCircle = new GameObject("Orbit Circle");
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||||
LineRenderer lineRenderer = orbitCircle.AddComponent<LineRenderer>();
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||||
lineRenderer.useWorldSpace = false;
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||||
lineRenderer.widthMultiplier = 0.05f; // Ajustez l'épaisseur de la ligne si nécessaire.
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||||
lineRenderer.positionCount = 100 + 1;
|
||||
//Add Color
|
||||
Color myColor = new Color(0, 0, 1, 1);
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||||
ColorUtility.TryParseHtmlString("#7F7F7F", out myColor);
|
||||
orbitCircle.GetComponent<Renderer>().material.color = myColor;
|
||||
|
||||
for (int i = 0; i <= 100; i++)
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||||
{
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||||
float angle = i * 2 * Mathf.PI / 100;
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||||
float x = Mathf.Cos(angle) * orbitRadius;
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||||
float y = Mathf.Sin(angle) * orbitRadius;
|
||||
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||||
lineRenderer.SetPosition(i, new Vector3(x, 0f, y));
|
||||
}
|
||||
return orbitCircle;
|
||||
}
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||||
|
||||
|
||||
private GameObject CreateSymbolAnimation(AtomeInformation info) {
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||||
//Create GameObject
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||||
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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||||
//Add information
|
||||
sphere.name = info.symbol;
|
||||
sphere.transform.position = new Vector3(0, 0, 0);
|
||||
//Add Color
|
||||
Color myColor = new Color(0, 0, 1, 1);
|
||||
ColorUtility.TryParseHtmlString(info.representation.color, out myColor);
|
||||
sphere.GetComponent<Renderer>().material.color = myColor;
|
||||
|
||||
return sphere;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private GameObject CreateElectronsAnimation(int electrons, float layer) {
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||||
GameObject ParentLayer = new GameObject("Electrons");
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||||
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||||
for (int i = 0; i < electrons; i++) {
|
||||
float angle = i * Mathf.PI * 2 / electrons;
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||||
float x = Mathf.Cos(angle) * layer;
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||||
float z = Mathf.Sin(angle) * layer;
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||||
float y = 0f;
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||||
|
||||
GameObject electron = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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||||
electron.name = "Electron" + i;
|
||||
electron.transform.position = new Vector3(x, y, z);
|
||||
electron.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||
electron.transform.parent = ParentLayer.transform;
|
||||
}
|
||||
GameObject orbit = DrawCircle(layer);
|
||||
orbit.transform.parent = ParentLayer.transform;
|
||||
|
||||
return ParentLayer;
|
||||
}
|
||||
}
|
@ -1,49 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class AtomeFactory : MonoBehaviour{
|
||||
|
||||
public TextAsset jsonFile;
|
||||
|
||||
private static AtomeFactory instance;
|
||||
|
||||
private AtomesInformation atomeInJson;
|
||||
|
||||
private Dictionary<string, AtomeInformation> AtomeDictionary;
|
||||
|
||||
public AtomeFactory(TextAsset jsonFile){
|
||||
AtomeFactory.instance = this;
|
||||
AtomeDictionary = new Dictionary<string, AtomeInformation>();
|
||||
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
|
||||
foreach (var atome in atomeInJson.atomes){
|
||||
AtomeDictionary.Add(atome.symbol, atome);
|
||||
}
|
||||
}
|
||||
|
||||
public static AtomeFactory getInstrance(){
|
||||
if(AtomeFactory.instance == null){
|
||||
Debug.LogError("no Json file");
|
||||
}
|
||||
return AtomeFactory.instance;
|
||||
}
|
||||
|
||||
public static AtomeFactory getInstrance(TextAsset jsonFile){
|
||||
if(AtomeFactory.instance == null){
|
||||
AtomeFactory.instance = new AtomeFactory(jsonFile);
|
||||
}
|
||||
return AtomeFactory.instance;
|
||||
}
|
||||
|
||||
public AtomeInformation createAtome(string symbol){
|
||||
if(!AtomeDictionary.ContainsKey(symbol)){
|
||||
Debug.LogError("Atome does not existe in json");
|
||||
}
|
||||
AtomeInformation atome = AtomeDictionary[symbol];
|
||||
|
||||
return atome;
|
||||
}
|
||||
|
||||
}
|
25
Assets/script/FactoryTester.cs
Normal file
25
Assets/script/FactoryTester.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
|
||||
class MoleculeFactoryTester: MonoBehaviour {
|
||||
|
||||
public TextAsset moleculeJson;
|
||||
public TextAsset atomJson;
|
||||
|
||||
void Start(){
|
||||
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
|
||||
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
|
||||
factory.setAtomFactory(atomeFactory);
|
||||
GameObject mol = factory.createMolecule("O2");
|
||||
GameObject mol2 = factory.createMolecule("H2O");
|
||||
mol.transform.position = new Vector3(0,1,0);
|
||||
GameObject mol3 = factory.createMolecule("C4H10");
|
||||
mol3.transform.position = new Vector3(0,5,0);
|
||||
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
||||
}
|
||||
|
||||
}
|
11
Assets/script/FactoryTester.cs.meta
Normal file
11
Assets/script/FactoryTester.cs.meta
Normal file
@ -0,0 +1,11 @@
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
|
||||
assetBundleVariant:
|
8
Assets/script/Molecule.meta
Normal file
8
Assets/script/Molecule.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: daab5552b7014024c9b81a31c7eb0b12
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assetBundleVariant:
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@ -93,6 +93,23 @@
|
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"meltingPoint": -138.3,
|
||||
"boilingPoint": -0.5
|
||||
}
|
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},{
|
||||
"name": "Eau",
|
||||
"formula": "H2O",
|
||||
"atoms": [
|
||||
{"element": "O", "geometry": [0.0, 0.0, 0.0]},
|
||||
{"element": "H", "geometry": [1.2, 0.0, 0.0]},
|
||||
{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
|
||||
],
|
||||
"bonds": [
|
||||
{"atoms": [0, 1], "order": 1},
|
||||
{"atoms": [0, 2], "order": 1}
|
||||
],
|
||||
"properties": {
|
||||
"molecularMass": 18.01528,
|
||||
"meltingPoint": 0.0,
|
||||
"boilingPoint": 100.0
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
90
Assets/script/Molecule/MoleculeFactory.cs
Normal file
90
Assets/script/Molecule/MoleculeFactory.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class MoleculeFactory : MonoBehaviour{
|
||||
|
||||
public TextAsset jsonFile;
|
||||
|
||||
private AtomeFactory atomeFactory;
|
||||
private static MoleculeFactory instance;
|
||||
|
||||
private Molecules moleculesInJson;
|
||||
|
||||
private Dictionary<string, Molecule> moleculesDictionary;
|
||||
|
||||
public MoleculeFactory(TextAsset jsonFile){
|
||||
MoleculeFactory.instance = this;
|
||||
moleculesDictionary = new Dictionary<string, Molecule>();
|
||||
moleculesInJson = JsonUtility.FromJson<Molecules>(jsonFile.text);
|
||||
foreach (var molecule in moleculesInJson.molecules){
|
||||
moleculesDictionary.Add(molecule.formula, molecule);
|
||||
}
|
||||
}
|
||||
|
||||
public static MoleculeFactory getInstrance(){
|
||||
if(MoleculeFactory.instance == null){
|
||||
Debug.LogError("no Json file");
|
||||
}
|
||||
return MoleculeFactory.instance;
|
||||
}
|
||||
|
||||
public static MoleculeFactory getInstrance(TextAsset jsonFile){
|
||||
if(MoleculeFactory.instance == null){
|
||||
MoleculeFactory.instance = new MoleculeFactory(jsonFile);
|
||||
}
|
||||
return MoleculeFactory.instance;
|
||||
}
|
||||
|
||||
public GameObject createMolecule (string formula){
|
||||
if(!moleculesDictionary.ContainsKey(formula)){
|
||||
Debug.LogError("molecules does not existe in json");
|
||||
}
|
||||
Molecule molecule = moleculesDictionary[formula];
|
||||
GameObject sortie = new GameObject(molecule.name);
|
||||
|
||||
foreach (Atom atom in molecule.atoms) {
|
||||
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.transform.parent = sortie.transform;
|
||||
sphere.name = atom.element;
|
||||
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||
AtomeInformation att = atomeFactory.createAtome(atom.element);
|
||||
Color myColor = new Color(0, 0, 1, 1);
|
||||
ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
|
||||
sphere.GetComponent<Renderer>().material.color = myColor;
|
||||
}
|
||||
foreach (Bond bond in molecule.bonds){
|
||||
float atom1x = molecule.atoms[bond.atoms[0]].geometry[0];
|
||||
float atom2x = molecule.atoms[bond.atoms[1]].geometry[0];
|
||||
float atom1y = molecule.atoms[bond.atoms[0]].geometry[1];
|
||||
float atom2y = molecule.atoms[bond.atoms[1]].geometry[1];
|
||||
float atom1z = molecule.atoms[bond.atoms[0]].geometry[2];
|
||||
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
|
||||
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
|
||||
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
|
||||
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
|
||||
GObond.transform.parent = sortie.transform;
|
||||
}
|
||||
return sortie;
|
||||
}
|
||||
|
||||
public void setAtomFactory(AtomeFactory atomeFactory){
|
||||
this.atomeFactory = atomeFactory;
|
||||
}
|
||||
|
||||
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
|
||||
var offset = end - start;
|
||||
var scale = new Vector3(width, offset.magnitude / 2.0f, width);
|
||||
var position = start + (offset / 2.0f);
|
||||
|
||||
var cylinderPrefab = GameObject.CreatePrimitive(PrimitiveType.Cylinder);
|
||||
cylinderPrefab.transform.position = position;
|
||||
cylinderPrefab.transform.rotation = Quaternion.identity;
|
||||
cylinderPrefab.transform.up = offset;
|
||||
cylinderPrefab.transform.localScale = scale;
|
||||
return cylinderPrefab;
|
||||
}
|
||||
|
||||
}
|
@ -1,59 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
|
||||
public class MoleculeFactory : MonoBehaviour{
|
||||
|
||||
public TextAsset jsonFile;
|
||||
|
||||
private static MoleculeFactory instance;
|
||||
|
||||
private Molecules moleculesInJson;
|
||||
|
||||
private Dictionary<string, Molecule> moleculesDictionary;
|
||||
|
||||
public MoleculeFactory(TextAsset jsonFile){
|
||||
MoleculeFactory.instance = this;
|
||||
moleculesDictionary = new Dictionary<string, Molecule>();
|
||||
moleculesInJson = JsonUtility.FromJson<Molecules>(jsonFile.text);
|
||||
foreach (var molecule in moleculesInJson.molecules){
|
||||
moleculesDictionary.Add(molecule.formula, molecule);
|
||||
}
|
||||
}
|
||||
|
||||
public static MoleculeFactory getInstrance(){
|
||||
if(MoleculeFactory.instance == null){
|
||||
Debug.LogError("no Json file");
|
||||
}
|
||||
return MoleculeFactory.instance;
|
||||
}
|
||||
|
||||
public static MoleculeFactory getInstrance(TextAsset jsonFile){
|
||||
if(MoleculeFactory.instance == null){
|
||||
MoleculeFactory.instance = new MoleculeFactory(jsonFile);
|
||||
}
|
||||
return MoleculeFactory.instance;
|
||||
}
|
||||
|
||||
public GameObject createMolecule (string formula){
|
||||
if(!moleculesDictionary.ContainsKey(formula)){
|
||||
Debug.LogError("molecules does not existe in json");
|
||||
}
|
||||
Molecule molecule = moleculesDictionary[formula];
|
||||
GameObject sortie = new GameObject(molecule.name);
|
||||
|
||||
foreach (Atom atom in molecule.atoms) {
|
||||
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
|
||||
sphere.transform.parent = sortie.transform;
|
||||
sphere.name = atom.element;
|
||||
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
|
||||
//TODO: géré les laision
|
||||
//TODO: géré la taille de l'atome
|
||||
//TODO: géré la couleur de l'atome
|
||||
}
|
||||
return sortie;
|
||||
}
|
||||
|
||||
}
|
53
Assets/script/New Animation.anim
Normal file
53
Assets/script/New Animation.anim
Normal file
@ -0,0 +1,53 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!74 &7400000
|
||||
AnimationClip:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Animation
|
||||
serializedVersion: 7
|
||||
m_Legacy: 0
|
||||
m_Compressed: 0
|
||||
m_UseHighQualityCurve: 1
|
||||
m_RotationCurves: []
|
||||
m_CompressedRotationCurves: []
|
||||
m_EulerCurves: []
|
||||
m_PositionCurves: []
|
||||
m_ScaleCurves: []
|
||||
m_FloatCurves: []
|
||||
m_PPtrCurves: []
|
||||
m_SampleRate: 60
|
||||
m_WrapMode: 0
|
||||
m_Bounds:
|
||||
m_Center: {x: 0, y: 0, z: 0}
|
||||
m_Extent: {x: 0, y: 0, z: 0}
|
||||
m_ClipBindingConstant:
|
||||
genericBindings: []
|
||||
pptrCurveMapping: []
|
||||
m_AnimationClipSettings:
|
||||
serializedVersion: 2
|
||||
m_AdditiveReferencePoseClip: {fileID: 0}
|
||||
m_AdditiveReferencePoseTime: 0
|
||||
m_StartTime: 0
|
||||
m_StopTime: 1
|
||||
m_OrientationOffsetY: 0
|
||||
m_Level: 0
|
||||
m_CycleOffset: 0
|
||||
m_HasAdditiveReferencePose: 0
|
||||
m_LoopTime: 0
|
||||
m_LoopBlend: 0
|
||||
m_LoopBlendOrientation: 0
|
||||
m_LoopBlendPositionY: 0
|
||||
m_LoopBlendPositionXZ: 0
|
||||
m_KeepOriginalOrientation: 0
|
||||
m_KeepOriginalPositionY: 1
|
||||
m_KeepOriginalPositionXZ: 0
|
||||
m_HeightFromFeet: 0
|
||||
m_Mirror: 0
|
||||
m_EditorCurves: []
|
||||
m_EulerEditorCurves: []
|
||||
m_HasGenericRootTransform: 0
|
||||
m_HasMotionFloatCurves: 0
|
||||
m_Events: []
|
8
Assets/script/New Animation.anim.meta
Normal file
8
Assets/script/New Animation.anim.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f4a98ccdd3a2514495ffff7ef525aa7
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 7400000
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
|
12
Assets/script/New Animator Controller.controller
Normal file
12
Assets/script/New Animator Controller.controller
Normal file
@ -0,0 +1,12 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!91 &9100000
|
||||
AnimatorController:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: New Animator Controller
|
||||
serializedVersion: 5
|
||||
m_AnimatorParameters: []
|
||||
m_AnimatorLayers: []
|
8
Assets/script/New Animator Controller.controller.meta
Normal file
8
Assets/script/New Animator Controller.controller.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 825a7187bec92284dbce290965de4dba
|
||||
NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
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userData:
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assetBundleName:
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assetBundleVariant:
|
19
Assets/script/Testor.cs
Normal file
19
Assets/script/Testor.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
class MoleculeFactoryTester: MonoBehaviour {
|
||||
|
||||
public TextAsset moleculeJson;
|
||||
public TextAsset atomJson;
|
||||
|
||||
void Start(){
|
||||
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
|
||||
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
|
||||
GameObject mol = atomeFactory.createAnimatedAtome("Na");
|
||||
//mol.transform.position = new Vector3(0,1,0);
|
||||
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
|
||||
}
|
||||
|
||||
}
|
11
Assets/script/Testor.cs.meta
Normal file
11
Assets/script/Testor.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
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guid: 7d15c31ec91cb674fac22415c1ceff75
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
Reference in New Issue
Block a user