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feature/qu
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@ -1,8 +1,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using TMPro;
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using TMPro;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.UI;
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public class ActiveScoppedElements : MonoBehaviour
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public class ActiveScoppedElements : MonoBehaviour
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{
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{
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@ -13,19 +16,40 @@ public class ActiveScoppedElements : MonoBehaviour
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public GameObject obj;
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public GameObject obj;
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}
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}
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public enum AnimationState
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{
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IDLE,
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GORIGHT,
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GOLEFT
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}
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// Start is called before the first frame update
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public TextAsset jsonFile;
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public TextAsset atomJsonFile;
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<String> actives = new HashSet<String>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
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public HashSet<GameObject> AtomInstantiatesObjects = new HashSet<GameObject>();
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI textToUpdate;
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public TextMeshProUGUI objectInstantiateText;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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public GameObject[] DebugObjs;
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private AnimationState _animationState = AnimationState.IDLE;
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private float _animationSpeed = 1.0f;
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public GameObject atomPrefabToInstantiate;
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private bool IsLock = false;
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private AtomeFactory _atomFactory;
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void Start()
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void Start()
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{
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{
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_atomFactory = new AtomeFactory(this.atomJsonFile);
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Debug.Log("AtomFactory created !");
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/*if (button != null)
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{
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button.onClick.AddListener(this.Center);
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}*/
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if (this.textToUpdate != null)
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if (this.textToUpdate != null)
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{
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{
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textToUpdate.text = "Scanner des Markers...";
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textToUpdate.text = "Scanner des Markers...";
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@ -39,7 +63,91 @@ public class ActiveScoppedElements : MonoBehaviour
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{
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{
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actives.Add(name);
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actives.Add(name);
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RefreshText();
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RefreshText();
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RefreshAtom();
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RefreshAtom(name, true);
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}
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}
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public void Center()
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{
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Debug.Log("Center called !");
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foreach (var obj in InstantiatesObject)
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{
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if (Camera.main == null)
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{
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throw new Exception("NO MAIN CAMERA DEFINED ");
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}
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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//var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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obj.transform.position = position;
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obj.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickStopAnimation()
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{
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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this._animationState = AnimationState.IDLE;
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.rotation = cameraRotation;
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}
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}
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public void onClickPauseAnimation()
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{
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this._animationState = AnimationState.IDLE;
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}
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public void onClickStartAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickRightAnimation()
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{
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this._animationState = AnimationState.GORIGHT;
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}
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public void onClickGoLeftAnimation()
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{
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this._animationState = AnimationState.GOLEFT;
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}
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public void onClickSpeedUp()
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{
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this._animationSpeed += 0.5f;
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}
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public void onClickSpeedDown()
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{
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this._animationSpeed -= 0.5f;
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}
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public void onClickToggleLockMode()
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{
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this.IsLock = !this.IsLock;
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}
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void Update()
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{
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if (this._animationState == AnimationState.GORIGHT)
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{
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foreach (var obj in InstantiatesObject)
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{
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obj.transform.Rotate(0, this._animationSpeed, 0, Space.Self);
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/*Vector3 position = obj.GetComponent<SphereCollider>().bounds.center;
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obj.transform.RotateAround(position, new Vector3(0, 0.1f, 0), 30 * Time.deltaTime);*/
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}
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}
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}
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}
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}
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@ -50,71 +158,220 @@ public class ActiveScoppedElements : MonoBehaviour
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this.textToUpdate.text = String.Join(", ", this.actives);
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this.textToUpdate.text = String.Join(", ", this.actives);
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}
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}
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}
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}
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private void RefreshAtom()
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static IEnumerable<string> GetPermutations(List<string> list)
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{
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{
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foreach (var objt in objectToInstantiates)
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if (list.Count == 1)
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{
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{
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if (objt.elements.TrueForAll((s => actives.Contains(s))))
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// Cas de base : une seule chaîne
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{
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yield return list[0];
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foreach (var objName in objt.elements)
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{
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var a = GameObject.Find("OBJ_" + objName);
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if (a != null)
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{
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a.SetActive(false);
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DisableGameObjects.Add(a);
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}
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}
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// Obtenez la position de la caméra
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Vector3 cameraPosition = Camera.main.transform.position;
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// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
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Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
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// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
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Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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else
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{
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var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
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if (a != null)
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{
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Debug.Log("Destroy " + a.name);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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{
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disableGameObject.SetActive(true);
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}
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DisableGameObjects.Clear();
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}
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}
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}
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if (InstantiatesObject.Count > 0)
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{
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objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
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}
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}
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else
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else
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{
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{
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// Récursion pour obtenir les permutations du reste de la liste
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foreach (var item in list)
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{
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var remaining = new List<string>(list);
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remaining.Remove(item);
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foreach (var subPermutation in GetPermutations(remaining))
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{
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// Concaténer l'élément actuel avec les permutations du reste
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yield return item + subPermutation;
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}
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}
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}
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}
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private void DisableAllMarkerModel()
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{
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foreach (var o in GameObject.FindGameObjectsWithTag("OBJ"))
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{
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o.SetActive(false);
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DisableGameObjects.Add(o);
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|
}
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}
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private void EnableAllMarkerModel()
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{
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foreach (var o in DisableGameObjects)
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{
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o.SetActive(true);
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|
}
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DisableGameObjects.Clear();
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}
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private GameObject FindGameObjectWithFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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|
factory.setAtomFactory(this._atomFactory);
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Debug.Log("ACTIVES ELEMENTS:");
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Debug.Log(this.actives);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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|
{
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Debug.Log("FORMULA: " + String.Join("", formula));
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|
if (factory.hasMolecule(String.Join("", formula)))
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|
{
|
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return factory.createMolecule(String.Join("", formula));
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|
}
|
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|
}
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return null;
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|
}
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|
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private String GetFormula()
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{
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var factory = MoleculeFactory.getInstrance(this.jsonFile);
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factory.setAtomFactory(this._atomFactory);
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foreach (var formula in GetPermutations(this.actives.ToList()))
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{
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Debug.Log("FORMULA: " + String.Join("", formula));
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if (factory.hasMolecule(String.Join("", formula)))
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{
|
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return String.Join("", formula);
|
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|
}
|
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|
}
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|
return null;
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|
}
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|
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private void RenderAtom(String elementName, bool toAdd)
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|
{
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|
var cleanedElement = CleanStringOfDigits(elementName);
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|
if (!toAdd)
|
||||||
|
{
|
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|
try
|
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|
{
|
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|
var a = AtomInstantiatesObjects.First(t => t.name == ("ATOM_" + cleanedElement));
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|
if (a != null)
|
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|
{
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|
AtomInstantiatesObjects.Remove(a);
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Destroy(a);
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|
Debug.Log("AtomInstantiatesObjects.Remove(a) called !");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
Debug.Log("pas trouvé");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
var atomObject = GameObject.Find(elementName);
|
||||||
|
if (atomObject == null) {
|
||||||
|
Debug.Log("atomObject=null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (atomObject.transform.childCount >= 1) {
|
||||||
|
//atomObject.transform.GetChild(0).GetComponent<GameObject>().SetActive(true);
|
||||||
|
Debug.Log("Object already created !");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var factory = MoleculeFactory.getInstrance(this.jsonFile);
|
||||||
|
factory.setAtomFactory(this._atomFactory);
|
||||||
|
if (!factory.GetAtomFactory().hasAtome(cleanedElement))
|
||||||
|
{
|
||||||
|
Debug.Log("No atom found with this formula '" + cleanedElement + "'");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var obj = this._atomFactory.createAnimatedAtome(cleanedElement);
|
||||||
|
obj.name = "ATOM_" + cleanedElement;
|
||||||
|
obj.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
|
||||||
|
|
||||||
|
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
|
||||||
|
obj.transform.localPosition = new Vector3(0, 0, 0);
|
||||||
|
obj.transform.SetParent(atomObject.transform, false);
|
||||||
|
obj.transform.rotation = cameraRotation;
|
||||||
|
AtomInstantiatesObjects.Add(obj);
|
||||||
|
|
||||||
|
//var obj = Instantiate(atomPrefabToInstantiate, new Vector3(0, 0, 0), Quaternion.identity);
|
||||||
|
//AtomPrefab objPrefab = obj.GetComponent<AtomPrefab>();
|
||||||
|
//AtomeInformation info = factory.GetAtomFactory().createAtome(cleanedElement);
|
||||||
|
//objPrefab.Render(info);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RefreshAtom(String elementName, bool toAdd)
|
||||||
|
{
|
||||||
|
var objToFind = FindGameObjectWithFormula();
|
||||||
|
if (objToFind != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Object to instantiate found !");
|
||||||
|
if (Camera.main == null)
|
||||||
|
{
|
||||||
|
throw new Exception("NO MAIN CAMERA DEFINED ");
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var atomInstantiatesObject in AtomInstantiatesObjects)
|
||||||
|
{
|
||||||
|
Destroy(atomInstantiatesObject);
|
||||||
|
}
|
||||||
|
AtomInstantiatesObjects.Clear();
|
||||||
|
|
||||||
|
Vector3 cameraPosition = Camera.main.transform.position;
|
||||||
|
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
|
||||||
|
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
|
||||||
|
|
||||||
|
objToFind.transform.position = position;
|
||||||
|
objToFind.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
|
||||||
|
objToFind.transform.rotation = cameraRotation;
|
||||||
|
|
||||||
|
MeshRenderer meshRenderer = objToFind.GetComponent<MeshRenderer>();
|
||||||
|
if (meshRenderer != null)
|
||||||
|
{
|
||||||
|
float sizeInDirection = meshRenderer.bounds.size.x; // Pour la hauteur, ajustez selon votre besoin
|
||||||
|
Debug.Log("SizeInDirection: " + sizeInDirection);
|
||||||
|
objToFind.transform.position -= objToFind.transform.right * sizeInDirection * 0.175f;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("RefreshAtom(): Created " + objToFind.name);
|
||||||
|
|
||||||
|
objToFind.name = "[N] " + objToFind.name;
|
||||||
|
InstantiatesObject.Add(objToFind);
|
||||||
|
this.OnInstantiateObject(objToFind);
|
||||||
|
Debug.Log("Instantiate " + objToFind.name);
|
||||||
|
DisableAllMarkerModel();
|
||||||
|
} else {
|
||||||
|
foreach (var o in InstantiatesObject) {
|
||||||
|
Destroy(o);
|
||||||
|
OnDestroyObject(o);
|
||||||
|
}
|
||||||
|
InstantiatesObject.Clear();
|
||||||
|
EnableAllMarkerModel();
|
||||||
|
RenderAtom(elementName, toAdd);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (InstantiatesObject.Count > 0 && objectInstantiateText != null) {
|
||||||
|
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
|
||||||
|
} else if (objectInstantiateText != null) {
|
||||||
objectInstantiateText.text = "En attente...";
|
objectInstantiateText.text = "En attente...";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetMoleculeInfo(String formula)
|
||||||
|
{
|
||||||
|
if (formula == null) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var factory = MoleculeFactory.getInstrance(this.jsonFile);
|
||||||
|
factory.setAtomFactory(this._atomFactory);
|
||||||
|
Molecule mol = factory.GetMoleculeByFormula(formula);
|
||||||
|
var descriptionGO = GameObject.Find("TXT_DESC").GetComponent<TextMeshProUGUI>();
|
||||||
|
var atomNbGO = GameObject.Find("TXT_ATOM_NB").GetComponent<TextMeshProUGUI>();
|
||||||
|
var symGO = GameObject.Find("TXT_SYM").GetComponent<TextMeshProUGUI>();
|
||||||
|
var nameGO = GameObject.Find("TXT_NAME").GetComponent<TextMeshProUGUI>();
|
||||||
|
nameGO.text = mol.name;
|
||||||
|
symGO.text = mol.formula;
|
||||||
|
descriptionGO.text = "Masse moleculaire: ";
|
||||||
|
atomNbGO.text = mol.atoms.Length + " Atomes";
|
||||||
|
}
|
||||||
|
|
||||||
private void OnInstantiateObject(GameObject obj)
|
private void OnInstantiateObject(GameObject obj)
|
||||||
{
|
{
|
||||||
foreach (var informationObj in InformationObjs)
|
foreach (var informationObj in InformationObjs)
|
||||||
{
|
{
|
||||||
informationObj.SetActive(true);
|
informationObj.SetActive(true);
|
||||||
}
|
}
|
||||||
|
SetMoleculeInfo(GetFormula());
|
||||||
foreach (var debugObj in DebugObjs)
|
foreach (var debugObj in DebugObjs)
|
||||||
{
|
{
|
||||||
debugObj.SetActive(false);
|
debugObj.SetActive(false);
|
||||||
@ -132,17 +389,36 @@ public class ActiveScoppedElements : MonoBehaviour
|
|||||||
debugObj.SetActive(true);
|
debugObj.SetActive(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string CleanStringOfNonDigits( string s )
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(s)) return s;
|
||||||
|
StringBuilder sb = new StringBuilder(s.Length) ;
|
||||||
|
for (int i = 0; i < s.Length; ++i)
|
||||||
|
{
|
||||||
|
char c = s[i];
|
||||||
|
if ( c < '0' ) continue ;
|
||||||
|
if ( c > '9' ) continue ;
|
||||||
|
sb.Append(s[i]);
|
||||||
|
}
|
||||||
|
string cleaned = sb.ToString();
|
||||||
|
return cleaned;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string CleanStringOfDigits(string s)
|
||||||
|
{
|
||||||
|
return new String(s.Where(Char.IsLetter).ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
public void RemoveUnscoppedElement(String elementName)
|
public void RemoveUnscoppedElement(String elementName)
|
||||||
{
|
{
|
||||||
|
if (this.IsLock)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
Debug.Log("Removed " + elementName);
|
Debug.Log("Removed " + elementName);
|
||||||
actives.Remove(elementName);
|
actives.Remove(elementName);
|
||||||
RefreshText();
|
RefreshText();
|
||||||
RefreshAtom();
|
RefreshAtom(elementName, false);
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
24
Assets/AtomPrefab.cs
Normal file
24
Assets/AtomPrefab.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AtomPrefab : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Render(AtomeInformation info)
|
||||||
|
{
|
||||||
|
Debug.Log("Render from AtomPrefab !");
|
||||||
|
Debug.Log("+" + info.name);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/AtomPrefab.cs.meta
Normal file
11
Assets/AtomPrefab.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 47ead1cb7daeaeb4b95eb0a250ab16e2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
46
Assets/AtomPrefab.prefab
Normal file
46
Assets/AtomPrefab.prefab
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1 &4409383611147121166
|
||||||
|
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|
||||||
|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8219824475726194073}
|
||||||
|
- component: {fileID: -3269112147395156294}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: AtomPrefab
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8219824475726194073
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4409383611147121166}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!114 &-3269112147395156294
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 4409383611147121166}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: 47ead1cb7daeaeb4b95eb0a250ab16e2, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
7
Assets/AtomPrefab.prefab.meta
Normal file
7
Assets/AtomPrefab.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d9d5dcbc28f5ad041b1b60b004ccf890
|
||||||
|
PrefabImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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8
Assets/Editor.meta
Normal file
8
Assets/Editor.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 833e12f1d550f2c4b96eb6fa3a5ea199
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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|
assetBundleName:
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|
assetBundleVariant:
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8
Assets/Editor/Migration.meta
Normal file
8
Assets/Editor/Migration.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 784c1ed2aa16453488a41efb0eeae8ce
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|
folderAsset: yes
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||||||
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DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
11
Assets/Editor/Migration/AddVuforiaEnginePackage.cs.meta
Normal file
11
Assets/Editor/Migration/AddVuforiaEnginePackage.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3bbef22eb814a9647b6c1f03e99d95da
|
||||||
|
MonoImporter:
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||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
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||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Editor/Vuforia.meta
Normal file
8
Assets/Editor/Vuforia.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3b318b5996063a14d95c24c308870509
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Editor/Vuforia/ImageTargetTextures.meta
Normal file
8
Assets/Editor/Vuforia/ImageTargetTextures.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6de677bb34a9d444abcbc1265b6475ff
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
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|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR/C_scaled.jpg
(Stored with Git LFS)
Normal file
BIN
Assets/Editor/Vuforia/ImageTargetTextures/T-VIR/C_scaled.jpg
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -0,0 +1,179 @@
|
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|
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|
guid: 37af6d74498845929dd6e83207cb290b
|
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|
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|
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|
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|
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|
mipmaps:
|
||||||
|
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|
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|
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|
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|
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||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
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|
||||||
|
textureSettings:
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
swizzle: 50462976
|
||||||
|
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|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
buildTarget: Standalone
|
||||||
|
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|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
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|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Server
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
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||||||
|
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|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
buildTarget: Windows Store Apps
|
||||||
|
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|
||||||
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version: 10.18.4
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8
Assets/Resources/VuforiaConfiguration.asset.meta
Normal file
8
Assets/Resources/VuforiaConfiguration.asset.meta
Normal file
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8
Assets/Scripts.meta
Normal file
8
Assets/Scripts.meta
Normal file
@ -0,0 +1,8 @@
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guid: 72676733e7308754ebbd3ba85f0a2f68
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@ -7,9 +7,8 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public enum AvailableScenes {
|
public enum AvailableScenes {
|
||||||
MainMenu,
|
MainMenu,
|
||||||
CompoMenu,
|
CompositionMenu,
|
||||||
PreviewMenu,
|
QuizzMode,
|
||||||
Fusion,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class ChangeScene : MonoBehaviour
|
public class ChangeScene : MonoBehaviour
|
||||||
@ -20,8 +19,8 @@ public class ChangeScene : MonoBehaviour
|
|||||||
readonly Dictionary<AvailableScenes, String> _scenesNames = new Dictionary<AvailableScenes, String>()
|
readonly Dictionary<AvailableScenes, String> _scenesNames = new Dictionary<AvailableScenes, String>()
|
||||||
{
|
{
|
||||||
{ AvailableScenes.MainMenu, "MainMenu" },
|
{ AvailableScenes.MainMenu, "MainMenu" },
|
||||||
{ AvailableScenes.CompoMenu, "CompositionMenu" },
|
{ AvailableScenes.CompositionMenu, "CompositionMode" },
|
||||||
{ AvailableScenes.Fusion, "Fusion" },
|
{ AvailableScenes.QuizzMode, "QuizzMode" },
|
||||||
};
|
};
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
||||||
|
11
Assets/Scripts/ChangeScene.cs.meta
Normal file
11
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Normal file
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8
Assets/Scripts/Config.meta
Normal file
8
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Normal file
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guid: ad8e0cc1188e15747af8e42ff7d3d8a8
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11
Assets/Scripts/Config/GlobalConfig.cs.meta
Normal file
11
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Normal file
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11
Assets/Scripts/MainMenuLoader.cs.meta
Normal file
11
Assets/Scripts/MainMenuLoader.cs.meta
Normal file
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8
Assets/Scripts/Quizz.meta
Normal file
8
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Normal file
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fileFormatVersion: 2
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39
Assets/Scripts/Quizz/LoadingManager.cs
Normal file
39
Assets/Scripts/Quizz/LoadingManager.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LoadingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject LoadingScreen;
|
||||||
|
public GameObject TutorialScreen;
|
||||||
|
public GameObject GameScreen;
|
||||||
|
|
||||||
|
private bool launched = false;
|
||||||
|
private bool game = false;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
LoadingScreen.GetComponent<Canvas>().enabled = true;
|
||||||
|
TutorialScreen.GetComponent<Canvas>().enabled = false;
|
||||||
|
GameScreen.GetComponent<Canvas>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LaunchTutorial() {
|
||||||
|
if (!launched) {
|
||||||
|
LoadingScreen.GetComponent<Canvas>().enabled = false;
|
||||||
|
TutorialScreen.GetComponent<Canvas>().enabled = true;
|
||||||
|
launched = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LaunchGame() {
|
||||||
|
if (!game) {
|
||||||
|
TutorialScreen.GetComponent<Canvas>().enabled = false;
|
||||||
|
GameScreen.GetComponent<Canvas>().enabled = true;
|
||||||
|
game = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LeaveApp() {
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Quizz/LoadingManager.cs.meta
Normal file
11
Assets/Scripts/Quizz/LoadingManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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90
Assets/Scripts/Quizz/OLD.cs
Normal file
90
Assets/Scripts/Quizz/OLD.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using TMPro;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class aQuestion
|
||||||
|
{
|
||||||
|
public string aquestion;
|
||||||
|
public string[] answers;
|
||||||
|
public int good_answer;
|
||||||
|
public int type;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class aQuestions
|
||||||
|
{
|
||||||
|
public aQuestion[] aquestions;
|
||||||
|
}
|
||||||
|
|
||||||
|
public class QsuizzManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject LoadingCanvas;
|
||||||
|
public GameObject TutorialCanvas;
|
||||||
|
public GameObject aQuestions;
|
||||||
|
public GameObject Home;
|
||||||
|
public TextAsset jsonFile;
|
||||||
|
private bool launched;
|
||||||
|
private bool started;
|
||||||
|
private int answer_button;
|
||||||
|
|
||||||
|
void Start() {
|
||||||
|
LoadingCanvas.GetComponent<Canvas>().enabled = true;
|
||||||
|
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
|
aQuestions.GetComponent<Canvas>().enabled = false;
|
||||||
|
Home.GetComponent<Canvas>().enabled = false;
|
||||||
|
launched = false;
|
||||||
|
started = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowTutorial() {
|
||||||
|
if (!launched) {
|
||||||
|
LoadingCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
|
TutorialCanvas.GetComponent<Canvas>().enabled = true;
|
||||||
|
launched = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LaunchQuizz() {
|
||||||
|
if (!started) {
|
||||||
|
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
||||||
|
Home.GetComponent<Canvas>().enabled = true;
|
||||||
|
started = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LeaveApp() {
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void YesNoaQuestion(aQuestion aquestion) {
|
||||||
|
GameObject.Find("aQuestion").GetComponent<TMP_Text>().text = aquestion.aquestion;
|
||||||
|
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = aquestion.answers[0];
|
||||||
|
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = aquestion.answers[1];
|
||||||
|
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClassicaQuestion(aQuestion aquestion) {
|
||||||
|
GameObject.Find("aQuestion").GetComponent<TMP_Text>().text = aquestion.aquestion;
|
||||||
|
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = true;
|
||||||
|
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = aquestion.answers[0];
|
||||||
|
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = aquestion.answers[1];
|
||||||
|
GameObject.Find("AnswerC").GetComponentInChildren<TMP_Text>().text = aquestion.answers[2];
|
||||||
|
GameObject.Find("AnswerD").GetComponentInChildren<TMP_Text>().text = aquestion.answers[3];
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartQuizz() {
|
||||||
|
Home.GetComponent<Canvas>().enabled = false;
|
||||||
|
aQuestions.GetComponent<Canvas>().enabled = true;
|
||||||
|
aQuestions aquestions = JsonUtility.FromJson<aQuestions>(jsonFile.text);
|
||||||
|
for (int i = 0; i < aquestions.aquestions.Length; i++) {
|
||||||
|
aQuestion aquestion = aquestions.aquestions[i];
|
||||||
|
if (aquestion.type == 0) {
|
||||||
|
ClassicaQuestion(aquestion);
|
||||||
|
} else {
|
||||||
|
YesNoaQuestion(aquestion);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Quizz/OLD.cs.meta
Normal file
11
Assets/Scripts/Quizz/OLD.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b4092beca5e50a24d9c6771c5e5eef64
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -20,71 +20,42 @@ public class Questions
|
|||||||
|
|
||||||
public class QuizzManager : MonoBehaviour
|
public class QuizzManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject LoadingCanvas;
|
public GameObject LauncherScreen;
|
||||||
public GameObject TutorialCanvas;
|
public GameObject GameScreen;
|
||||||
public GameObject Questions;
|
public GameObject Question1;
|
||||||
public GameObject Home;
|
public GameObject Question2;
|
||||||
public TextAsset jsonFile;
|
public GameObject Question3;
|
||||||
private bool launched;
|
|
||||||
private bool started;
|
|
||||||
private int answer_button;
|
|
||||||
|
|
||||||
void Start() {
|
void Start()
|
||||||
LoadingCanvas.GetComponent<Canvas>().enabled = true;
|
{
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
LauncherScreen.GetComponent<Canvas>().enabled = true;
|
||||||
Questions.GetComponent<Canvas>().enabled = false;
|
GameScreen.GetComponent<Canvas>().enabled = false;
|
||||||
Home.GetComponent<Canvas>().enabled = false;
|
Question1.GetComponent<Canvas>().enabled = true;
|
||||||
launched = false;
|
Question2.GetComponent<Canvas>().enabled = false;
|
||||||
started = false;
|
Question3.GetComponent<Canvas>().enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ShowTutorial() {
|
public void LaunchGame() {
|
||||||
if (!launched) {
|
LauncherScreen.GetComponent<Canvas>().enabled = false;
|
||||||
LoadingCanvas.GetComponent<Canvas>().enabled = false;
|
GameScreen.GetComponent<Canvas>().enabled = true;
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = true;
|
|
||||||
launched = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LaunchQuizz() {
|
public void LeaveQuizz() {
|
||||||
if (!started) {
|
|
||||||
TutorialCanvas.GetComponent<Canvas>().enabled = false;
|
|
||||||
Home.GetComponent<Canvas>().enabled = true;
|
|
||||||
started = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LeaveApp() {
|
public void ToQuestion2() {
|
||||||
Application.Quit();
|
Question1.GetComponent<Canvas>().enabled = false;
|
||||||
|
Question2.GetComponent<Canvas>().enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void YesNoQuestion(Question question) {
|
public void ToQuestion3() {
|
||||||
GameObject.Find("Question").GetComponent<TMP_Text>().text = question.question;
|
Question2.GetComponent<Canvas>().enabled = false;
|
||||||
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = question.answers[0];
|
Question3.GetComponent<Canvas>().enabled = true;
|
||||||
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = question.answers[1];
|
|
||||||
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ClassicQuestion(Question question) {
|
public void ToHome() {
|
||||||
GameObject.Find("Question").GetComponent<TMP_Text>().text = question.question;
|
LauncherScreen.GetComponent<Canvas>().enabled = true;
|
||||||
GameObject.Find("HidingCanva").GetComponent<Canvas>().enabled = true;
|
GameScreen.GetComponent<Canvas>().enabled = false;
|
||||||
GameObject.Find("AnswerA").GetComponentInChildren<TMP_Text>().text = question.answers[0];
|
|
||||||
GameObject.Find("AnswerB").GetComponentInChildren<TMP_Text>().text = question.answers[1];
|
|
||||||
GameObject.Find("AnswerC").GetComponentInChildren<TMP_Text>().text = question.answers[2];
|
|
||||||
GameObject.Find("AnswerD").GetComponentInChildren<TMP_Text>().text = question.answers[3];
|
|
||||||
}
|
|
||||||
|
|
||||||
public void StartQuizz() {
|
|
||||||
Home.GetComponent<Canvas>().enabled = false;
|
|
||||||
Questions.GetComponent<Canvas>().enabled = true;
|
|
||||||
Questions questions = JsonUtility.FromJson<Questions>(jsonFile.text);
|
|
||||||
for (int i = 0; i < questions.questions.Length; i++) {
|
|
||||||
Question question = questions.questions[i];
|
|
||||||
if (question.type == 0) {
|
|
||||||
ClassicQuestion(question);
|
|
||||||
} else {
|
|
||||||
YesNoQuestion(question);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user