7 Commits

Author SHA1 Message Date
a7912733e5 Ajout dans le canvas d'éléments UI (nom, description....) 2024-01-12 10:54:51 +01:00
0313fe28a1 Suppression du build de la CI 2024-01-12 09:57:07 +01:00
5237a32bb4 ajout de la keystore de debug (user) + changement de la target version d'android
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2024-01-11 16:18:35 +01:00
afa265dd31 Affichage des molécules unitairement et en mode fusion
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2024-01-11 11:26:53 +01:00
84136dcc5c MAJ du fichier d'action build.yaml
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2023-12-22 15:05:47 +01:00
ce3c956544 MAJ du fichier d'action build.yaml
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2023-12-22 15:02:10 +01:00
8f105732f7 Ajout de la multitarget pour générer un préfab
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2023-12-22 14:36:52 +01:00
52 changed files with 4469 additions and 94 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
public class ActiveScoppedElements : MonoBehaviour
{
[Serializable]
public struct ObjectToInstantiate {
public List<String> elements;
public GameObject obj;
}
// Start is called before the first frame update
public HashSet<String> actives = new HashSet<String>();
public HashSet<GameObject> InstantiatesObject = new HashSet<GameObject>();
public TextMeshProUGUI textToUpdate;
public TextMeshProUGUI objectInstantiateText;
public ObjectToInstantiate[] objectToInstantiates;
public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
public GameObject[] InformationObjs;
public GameObject[] DebugObjs;
void Start()
{
if (this.textToUpdate != null)
{
textToUpdate.text = "Scanner des Markers...";
}
}
public void AddScoppedElement(String name)
{
Debug.Log("Added " + name);
if (!actives.Contains(name))
{
actives.Add(name);
RefreshText();
RefreshAtom();
}
}
private void RefreshText()
{
if (this.textToUpdate != null)
{
this.textToUpdate.text = String.Join(", ", this.actives);
}
}
private void RefreshAtom()
{
foreach (var objt in objectToInstantiates)
{
if (objt.elements.TrueForAll((s => actives.Contains(s))))
{
foreach (var objName in objt.elements)
{
var a = GameObject.Find("OBJ_" + objName);
if (a != null)
{
a.SetActive(false);
DisableGameObjects.Add(a);
}
}
// Obtenez la position de la caméra
Vector3 cameraPosition = Camera.main.transform.position;
// Obtenez la rotation de la caméra sans inclure la rotation autour de l'axe Y
Quaternion cameraRotation = Quaternion.Euler(0, Camera.main.transform.rotation.eulerAngles.y, 0);
// Calculez la position finale en ajoutant la direction vers l'avant multipliée par la distance désirée
Vector3 position = cameraPosition + cameraRotation * Vector3.forward * 0.35f;
var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
instantiatedObj.name = "[N] " + objt.obj.name;
InstantiatesObject.Add(instantiatedObj);
this.OnInstantiateObject(instantiatedObj);
Debug.Log("Instantiate " + instantiatedObj.name);
}
else
{
var a = InstantiatesObject.FirstOrDefault(s => s.name == ("[N] " + objt.obj.name));
if (a != null)
{
Debug.Log("Destroy " + a.name);
InstantiatesObject.Remove(a);
OnDestroyObject(a);
Destroy(a);
foreach (var disableGameObject in DisableGameObjects)
{
disableGameObject.SetActive(true);
}
DisableGameObjects.Clear();
}
}
}
if (InstantiatesObject.Count > 0)
{
objectInstantiateText.text = String.Join(", ", InstantiatesObject.Select((s) => s.name));
}
else
{
objectInstantiateText.text = "En attente...";
}
}
private void OnInstantiateObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(true);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(false);
}
}
private void OnDestroyObject(GameObject obj)
{
foreach (var informationObj in InformationObjs)
{
informationObj.SetActive(false);
}
foreach (var debugObj in DebugObjs)
{
debugObj.SetActive(true);
}
}
public void RemoveUnscoppedElement(String elementName)
{
Debug.Log("Removed " + elementName);
actives.Remove(elementName);
RefreshText();
RefreshAtom();
}
void Update()
{
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingleMolecule : MonoBehaviour
{
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public String name;
public String color;
void Start()
{
}
// Update is called once per frame
void Update()
{
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using System;
using System.Collections.Generic;
using System.Linq;
using Unity.VisualScripting;
using UnityEngine;
public class ObjReferentials : MonoBehaviour
{
[Serializable]
public struct ObjToRender
{
public String name;
public GameObject objToRender;
}
public ObjToRender[] ObjToRenders;
public HashSet<ObjToRender> InstantiatesElements = new HashSet<ObjToRender>();
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{
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{
if (objToRender.name == elementName)
{
if (InstantiatesElements.Any(render => render.name == elementName))
{
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}
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{
Vector3 cameraPosition = Camera.main.transform.position;
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}
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{
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{
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Destroy(objToRender.objToRender);
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cameraFocusModeSetting: 2
cameraDeviceModeSetting: -1
maxSimultaneousImageTargets: 1
maxSimultaneousImageTargets: 4
virtualSceneScaleFactor: 1
modelTargetRecoWhileExtendedTracked: 1
shareRecordingsInITunes: 0
logLevel: 0
version: 10.18.4
eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0"]}'
eulaAcceptedVersions: '{"Values":["10.17","10.18","0.0","10.15"]}'
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using UnityEngine;
using Vuforia;
public class TargetManager : DefaultObserverEventHandler
{
public GameObject myModelPrefab;
GameObject mMyModelObject;
protected override void OnTrackingFound()
{
Debug.Log("Target Found");
// Instantiate the model prefab only if it hasn't been instantiated yet
if (mMyModelObject == null)
InstantiatePrefab();
base.OnTrackingFound();
}
protected override void OnTrackingLost()
{
Debug.Log("Target Lost");
base.OnTrackingLost();
}
void InstantiatePrefab()
{
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bundleVersion: 1.1
preloadedAssets: []
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@ -157,16 +157,17 @@ PlayerSettings:
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androidMaxAspectRatio: 2.1
applicationIdentifier:
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Standalone: com.DefaultCompany.com.unity.template.ar
buildNumber:
Standalone: 0
VisionOS: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 2
AndroidMinSdkVersion: 26
AndroidTargetSdkVersion: 0
AndroidTargetSdkVersion: 33
AndroidPreferredInstallLocation: 1
aotOptions:
stripEngineCode: 1
@ -258,8 +259,8 @@ PlayerSettings:
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidKeystoreName: '{inproject}: user.keystore'
AndroidKeyaliasName: user
AndroidEnableArmv9SecurityFeatures: 0
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
@ -267,7 +268,7 @@ PlayerSettings:
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
androidUseCustomKeystore: 1
m_AndroidBanners:
- width: 320
height: 180
@ -282,6 +283,66 @@ PlayerSettings:
m_BuildTargetPlatformIcons:
- m_BuildTarget: Android
m_Icons:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 432
m_Height: 432
@ -312,66 +373,6 @@ PlayerSettings:
m_Height: 81
m_Kind: 2
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 0
m_SubKind:
- m_Textures: []
m_Width: 192
m_Height: 192
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 144
m_Height: 144
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 96
m_Height: 96
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 72
m_Height: 72
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 48
m_Height: 48
m_Kind: 1
m_SubKind:
- m_Textures: []
m_Width: 36
m_Height: 36
m_Kind: 1
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []

View File

@ -5,6 +5,7 @@ TagManager:
serializedVersion: 2
tags:
- version_text
- OBJ
layers:
- Default
- TransparentFX

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