1 Commits

108 changed files with 70 additions and 1397 deletions

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@ -1,134 +0,0 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AtomeFactory : MonoBehaviour{
public TextAsset jsonFile;
private static AtomeFactory instance;
private AtomesInformation atomeInJson;
private Dictionary<string, AtomeInformation> AtomeDictionary;
public AtomeFactory(TextAsset jsonFile){
AtomeFactory.instance = this;
AtomeDictionary = new Dictionary<string, AtomeInformation>();
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
foreach (var atome in atomeInJson.atomes){
AtomeDictionary.Add(atome.symbol, atome);
}
}
public static AtomeFactory getInstrance(){
if(AtomeFactory.instance == null){
Debug.LogError("no Json file");
}
return AtomeFactory.instance;
}
public static AtomeFactory getInstrance(TextAsset jsonFile){
if(AtomeFactory.instance == null){
AtomeFactory.instance = new AtomeFactory(jsonFile);
}
return AtomeFactory.instance;
}
public AtomeInformation createAtome(string symbol){
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
return null;
}
AtomeInformation atome = AtomeDictionary[symbol];
return atome;
}
public GameObject createAnimatedAtome(string symbol) {
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
return null;
}
AtomeInformation atomeinfo = AtomeDictionary[symbol];
GameObject Parent = new GameObject(atomeinfo.name);
int ElectronsNumber = atomeinfo.protons;
//Symbol
GameObject atome = CreateSymbolAnimation(atomeinfo);
atome.transform.parent = Parent.transform;
//Electrons
for (int i = 1; ElectronsNumber > 0; i++) {
int nbrElectronLayer = 2 * (i * i);
GameObject electrons = CreateElectronsAnimation(Mathf.Min(ElectronsNumber, nbrElectronLayer), (float)i);
electrons.transform.parent = Parent.transform;
ElectronsNumber -= nbrElectronLayer;
}
//rajouter electron == protons
return Parent;
}
private GameObject DrawCircle(float orbitRadius)
{
GameObject orbitCircle = new GameObject("Orbit Circle");
LineRenderer lineRenderer = orbitCircle.AddComponent<LineRenderer>();
lineRenderer.useWorldSpace = false;
lineRenderer.widthMultiplier = 0.05f; // Ajustez l'épaisseur de la ligne si nécessaire.
lineRenderer.positionCount = 100 + 1;
//Add Color
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString("#7F7F7F", out myColor);
orbitCircle.GetComponent<Renderer>().material.color = myColor;
for (int i = 0; i <= 100; i++)
{
float angle = i * 2 * Mathf.PI / 100;
float x = Mathf.Cos(angle) * orbitRadius;
float y = Mathf.Sin(angle) * orbitRadius;
lineRenderer.SetPosition(i, new Vector3(x, 0f, y));
}
return orbitCircle;
}
private GameObject CreateSymbolAnimation(AtomeInformation info) {
//Create GameObject
GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
//Add information
sphere.name = info.symbol;
sphere.transform.position = new Vector3(0, 0, 0);
//Add Color
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString(info.representation.color, out myColor);
sphere.GetComponent<Renderer>().material.color = myColor;
return sphere;
}
private GameObject CreateElectronsAnimation(int electrons, float layer) {
GameObject ParentLayer = new GameObject("Electrons");
for (int i = 0; i < electrons; i++) {
float angle = i * Mathf.PI * 2 / electrons;
float x = Mathf.Cos(angle) * layer;
float z = Mathf.Sin(angle) * layer;
float y = 0f;
GameObject electron = GameObject.CreatePrimitive(PrimitiveType.Sphere);
electron.name = "Electron" + i;
electron.transform.position = new Vector3(x, y, z);
electron.transform.localScale = new Vector3(0.3f, 0.3f, 0.3f);
electron.transform.parent = ParentLayer.transform;
}
GameObject orbit = DrawCircle(layer);
orbit.transform.parent = ParentLayer.transform;
return ParentLayer;
}
}

View File

@ -0,0 +1,49 @@
using System;
using System.Collections.Generic;
using UnityEngine;
public class AtomeFactory : MonoBehaviour{
public TextAsset jsonFile;
private static AtomeFactory instance;
private AtomesInformation atomeInJson;
private Dictionary<string, AtomeInformation> AtomeDictionary;
public AtomeFactory(TextAsset jsonFile){
AtomeFactory.instance = this;
AtomeDictionary = new Dictionary<string, AtomeInformation>();
atomeInJson = JsonUtility.FromJson<AtomesInformation>(jsonFile.text);
foreach (var atome in atomeInJson.atomes){
AtomeDictionary.Add(atome.symbol, atome);
}
}
public static AtomeFactory getInstrance(){
if(AtomeFactory.instance == null){
Debug.LogError("no Json file");
}
return AtomeFactory.instance;
}
public static AtomeFactory getInstrance(TextAsset jsonFile){
if(AtomeFactory.instance == null){
AtomeFactory.instance = new AtomeFactory(jsonFile);
}
return AtomeFactory.instance;
}
public AtomeInformation createAtome(string symbol){
if(!AtomeDictionary.ContainsKey(symbol)){
Debug.LogError("Atome does not existe in json");
}
AtomeInformation atome = AtomeDictionary[symbol];
return atome;
}
}

View File

@ -7,18 +7,13 @@ using UnityEngine;
class MoleculeFactoryTester: MonoBehaviour {
public TextAsset moleculeJson;
public TextAsset atomJson;
public TextAsset jsonFile;
void Start(){
MoleculeFactory factory = MoleculeFactory.getInstrance(this.moleculeJson);
AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.atomJson);
factory.setAtomFactory(atomeFactory);
GameObject mol = factory.createMolecule("O2");
MoleculeFactory factory = MoleculeFactory.getInstrance(this.jsonFile);
//GameObject mol = factory.createMolecule("O2");
GameObject mol2 = factory.createMolecule("H2O");
mol.transform.position = new Vector3(0,1,0);
GameObject mol3 = factory.createMolecule("C4H10");
mol3.transform.position = new Vector3(0,5,0);
//mol.transform.position = new Vector3(0,1,0);
//GameObject bon = GameOject.CreatePrimitive(PrimitiveType.)
}

View File

@ -97,13 +97,13 @@
"name": "Eau",
"formula": "H2O",
"atoms": [
{"element": "O", "geometry": [0.0, 0.0, 0.0]},
{"element": "H", "geometry": [1.2, 0.0, 0.0]},
{"element": "H", "geometry": [-1.2, 0.0, 0.0]}
{"element": "H", "geometry": [0.0, 0.0, 0.0]},
{"element": "O", "geometry": [0.74, 0.0, 0.0]},
{"element": "H", "geometry": [-0.74, 0.0, 0.0]}
],
"bonds": [
{"atoms": [0, 1], "order": 1},
{"atoms": [0, 2], "order": 1}
{"atoms": [1, 2], "order": 1}
],
"properties": {
"molecularMass": 18.01528,

View File

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@ -8,7 +8,8 @@ public class MoleculeFactory : MonoBehaviour{
public TextAsset jsonFile;
private AtomeFactory atomeFactory;
//public AtomeFactory atomeFactory = AtomeFactory.getInstrance(this.jsonFile);
private static MoleculeFactory instance;
private Molecules moleculesInJson;
@ -50,9 +51,10 @@ public class MoleculeFactory : MonoBehaviour{
sphere.transform.parent = sortie.transform;
sphere.name = atom.element;
sphere.transform.localPosition = new Vector3(atom.geometry[0], atom.geometry[1], atom.geometry[2]);
AtomeInformation att = atomeFactory.createAtome(atom.element);
//AtomeInformation att = Atomfactory.createAtome(atom.element);
Color myColor = new Color(0, 0, 1, 1);
ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
//TODO géré atom factory
//ColorUtility.TryParseHtmlString(att.representation.color, out myColor);
sphere.GetComponent<Renderer>().material.color = myColor;
}
foreach (Bond bond in molecule.bonds){
@ -64,16 +66,12 @@ public class MoleculeFactory : MonoBehaviour{
float atom2z = molecule.atoms[bond.atoms[1]].geometry[2];
Vector3 vecAtom1 = new Vector3(atom1x, atom1y, atom1z);
Vector3 vecAtom2 = new Vector3(atom2x, atom2y, atom2z);
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.3f);
GameObject GObond = CreateCylinderBetweenPoints(vecAtom1,vecAtom2, 0.5f);
GObond.transform.parent = sortie.transform;
}
return sortie;
}
public void setAtomFactory(AtomeFactory atomeFactory){
this.atomeFactory = atomeFactory;
}
private GameObject CreateCylinderBetweenPoints(Vector3 start, Vector3 end, float width){
var offset = end - start;
var scale = new Vector3(width, offset.magnitude / 2.0f, width);

View File

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