Quizz: Adding functionnal quizz feature #6
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Assets/Resources/Quizz/Launcher/tactileLogo.png
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Assets/Resources/Quizz/Launcher/tactileLogo.png
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@ -1,16 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LoadingSystem : MonoBehaviour
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public Canvas CanvasObject;
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void Start() {
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}
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public void Hide() {
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Assets/Scripts/Quizz/QuizzManager.cs
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Assets/Scripts/Quizz/QuizzManager.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class QuizzManager : MonoBehaviour
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{
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public GameObject LoadingCanvas;
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public GameObject TutorialCanvas;
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private bool launched;
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void Start() {
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LoadingCanvas.GetComponent<Canvas>().enabled = true;
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TutorialCanvas.GetComponent<Canvas>().enabled = false;
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launched = false;
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}
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public void ShowTutorial() {
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if (!launched) {
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LoadingCanvas.GetComponent<Canvas>().enabled = false;
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TutorialCanvas.GetComponent<Canvas>().enabled = true;
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launched = true;
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}
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}
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public void LaunchQuizz() {
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TutorialCanvas.GetComponent<Canvas>().enabled = false;
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}
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}
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--- !u!1660057539 &9223372036854775807
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--- !u!1660057539 &9223372036854775807
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@ -1160,3 +1658,6 @@ SceneRoots:
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Loading…
x
Reference in New Issue
Block a user