2024-01-08 22:03:29 +01:00

29 lines
742 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class QuizzManager : MonoBehaviour
{
public GameObject LoadingCanvas;
public GameObject TutorialCanvas;
private bool launched;
void Start() {
LoadingCanvas.GetComponent<Canvas>().enabled = true;
TutorialCanvas.GetComponent<Canvas>().enabled = false;
launched = false;
}
public void ShowTutorial() {
if (!launched) {
LoadingCanvas.GetComponent<Canvas>().enabled = false;
TutorialCanvas.GetComponent<Canvas>().enabled = true;
launched = true;
}
}
public void LaunchQuizz() {
TutorialCanvas.GetComponent<Canvas>().enabled = false;
}
}