feature/multi_targets #7
@ -21,6 +21,8 @@ public class ActiveScoppedElements : MonoBehaviour
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public TextMeshProUGUI objectInstantiateText;
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public TextMeshProUGUI objectInstantiateText;
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public ObjectToInstantiate[] objectToInstantiates;
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public ObjectToInstantiate[] objectToInstantiates;
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public HashSet<GameObject> DisableGameObjects = new HashSet<GameObject>();
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public GameObject[] InformationObjs;
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public GameObject[] DebugObjs;
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void Start()
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void Start()
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{
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{
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@ -76,6 +78,7 @@ public class ActiveScoppedElements : MonoBehaviour
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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var instantiatedObj = Instantiate(objt.obj, position, cameraRotation);
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instantiatedObj.name = "[N] " + objt.obj.name;
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instantiatedObj.name = "[N] " + objt.obj.name;
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InstantiatesObject.Add(instantiatedObj);
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InstantiatesObject.Add(instantiatedObj);
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this.OnInstantiateObject(instantiatedObj);
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Debug.Log("Instantiate " + instantiatedObj.name);
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Debug.Log("Instantiate " + instantiatedObj.name);
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}
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}
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else
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else
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@ -85,6 +88,7 @@ public class ActiveScoppedElements : MonoBehaviour
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{
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{
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Debug.Log("Destroy " + a.name);
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Debug.Log("Destroy " + a.name);
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InstantiatesObject.Remove(a);
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InstantiatesObject.Remove(a);
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OnDestroyObject(a);
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Destroy(a);
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Destroy(a);
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foreach (var disableGameObject in DisableGameObjects)
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foreach (var disableGameObject in DisableGameObjects)
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{
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{
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@ -105,21 +109,38 @@ public class ActiveScoppedElements : MonoBehaviour
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}
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}
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}
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}
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public void RemoveUnscoppedElement(String name)
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private void OnInstantiateObject(GameObject obj)
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{
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{
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Debug.Log("Removed " + name);
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foreach (var informationObj in InformationObjs)
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actives.Remove(name);
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{
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RefreshText();
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informationObj.SetActive(true);
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RefreshAtom();
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}
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////if (actives.Contains(name))
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foreach (var debugObj in DebugObjs)
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//{
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{
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// actives.Remove(name);
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debugObj.SetActive(false);
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// RefreshText();
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}
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// RefreshAtom();
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}
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//}
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private void OnDestroyObject(GameObject obj)
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{
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foreach (var informationObj in InformationObjs)
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{
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informationObj.SetActive(false);
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}
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foreach (var debugObj in DebugObjs)
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{
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debugObj.SetActive(true);
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}
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}
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public void RemoveUnscoppedElement(String elementName)
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{
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Debug.Log("Removed " + elementName);
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actives.Remove(elementName);
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RefreshText();
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RefreshAtom();
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}
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}
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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8
Assets/MoleculeObject.meta
Normal file
8
Assets/MoleculeObject.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 63bd78163264ec74481bcdc455215f02
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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21
Assets/MoleculeObject/SingleMolecule.cs
Normal file
21
Assets/MoleculeObject/SingleMolecule.cs
Normal file
@ -0,0 +1,21 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SingleMolecule : MonoBehaviour
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{
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// Start is called before the first frame update
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public String name;
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public String color;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/MoleculeObject/SingleMolecule.cs.meta
Normal file
11
Assets/MoleculeObject/SingleMolecule.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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326
Assets/MoleculeObject/SingleMolecule.prefab
Normal file
326
Assets/MoleculeObject/SingleMolecule.prefab
Normal file
@ -0,0 +1,326 @@
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Loading…
x
Reference in New Issue
Block a user